Damn, I thought I posted this. Apparently not. So without further ado, let me bring you the blogpost that time forgot.
Not a huge amount to say, so let's let the pictures do the talking:
<- Snake Eyes Basic: Here's the base I used for all the Snake Eyes pictures. Generally I drew a head and body for all the characters and just drew over the top in various layers to create each costume change. Slower than a phone booth but more variations than a big "S".
<- Snake Eyes Arctic: His outfit looks a little bit... effeminate because I had to pull his sleeves up so that we could interchange the guns I drew. Each gun came with a hand so we could just overlay it over these illustrations. I believe I somehow merged the Duke arctic illustration here using the magic of Photoshop.
<- Snake Eyes: Movie. Take your basic Snake Eyes, and dice into small pieces. Put pieces into a searing pan with sesame oil and wasabi and stir lightly. Add belts, buckles, arm bands and enough pockets and pouches to make Rob Liefeld happy. Serve with white wine.
<- Snake Eyes: Paris. Over in France right now, if you're a super ninja, hooded coats are all the rage. Gone are the accessories and pouches, in are sleek lines and minimalism. It's so gauche to show how you're going to kill someone. Let the victim guess and then get sucked in by your designer lines, and dynamic flowing silhouette.
<- Snake Eyes Accelerator: This design was unfortunately never used. Mainly because it would have broken not just the game, but the universe itself with it's conceptual awesomeness. Snake Eyes in an accelerator suit would initiate mass suicides across the globe as humanity would have no further purpose knowing it had peaked at this moment of uber-coolness. Survivors of this zeitgeist holocaust would go into psychic shock, blocking out the entire concept of our society and go back to living in caves trying desperately to reboot humanity and society until once again they inevitably conceived the idea of Snake Eyes in an accelerator suit.
<- Scarlett Movie: I really like these armored designs for the JOE team. Drawing them I got an opportunity to get inside the thought process behind them. They look and feel reasonably practical to me. I hate stuff that looks impractical. Huge breastplates where you wonder how they bend at the waist just irritate me to look at.
<- Scarlett Fatigues: shown here modeling the desert camouflage texture. Not what I'd design for a basic fatigues outfit. But at least it doesn't make her look like a box. I remember bumping into a police officer lady I worked with when she was out of uniform. I almost didn't recognize her because she actually had a figure! Most fatigues and uniforms do nothing for either men or women.
<- Scarlett arctic: This was basically just an illustration of the outfit she wore in the film for this particular sequence. I like it. She looks cute and practical. I decided to leave out the textures for this one as I think the costume stands up quite well by itself.
<- Scarlett Accelerator: I'm pretty sure she never had one in the film, but I drew one up just for her. I used the basic Duke model and just tweaked it so it fitted over her. I tried to follow the mandate of making it still look like an accelerator suit but also let you know that there's a woman not a man inside of it.
NEXT: One last GI JOE post coming with Stormshadow and the Viper.
Saturday, November 07, 2009
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3 comments:
Damn, I thought I commented on this post hehe. Phenomenal work, Jason! Its nice that you put these bad boys and gals as a big file here, so we can see all the details. And the Snake Eyes Accelerator story? The funniest thing I've read this whole year! :-P
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